Monthly Archives: August 2013

What Painting For 365 Days Taught Me

Hello world, let me tell you a story.

A story about this project I’ve been running for 365 days in a row. One year later, and I’m happy to be writing this post. One year ago I got home from watching the latest Batman movie, where Tom Hardy played a role as Bane, Batman’s enemy for this time around. At a moment of inspiration I sat down, grabbed my pencils and started drawing Bane. The result wasn’t that good, but I suddenly remembered how much I once had loved to draw, paint and create. I had spent the last 3-4 years studying game design or working at a game company, and art had just been a small hobby on the side.

I looked at my drawing of Tom Hardy and realized it looked nothing like I wanted it too. This made me disappointed. To be honest, this feeling of not being able to express all those feels inside my head, to not be able to put pen to paper and draw that amazing landscape or space suit or beautiful faces I could see in my mind’s eye, had been frustrating me for a long time.  And I was kinda fed up with it.

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My drawing of Bane from Batman, created in the last days of August 2012.

After witnessing the amazing progress made by the artist Algenpfleger over at Conceptart.org  I kinda decided I wanted to give this a try. I wanted to get better at expressing all those emotion and ideas inside my head. Some nights I just stay awake, thinking way too much, filled by an overwhelmed desire to create something lasting. Something important.  I still feel this way sometimes. Anyways, I was tired of throwing away my talent, to think that art is not that important. To only do some scribbles every now and then on the back of some notebooks. When I moved to Sweden back in 2007 to attend game developer university in Skövde, I was exposed to some super talented artist, and found out there is this program called Photoshop. You could actually draw on the computer!

The Past

Let’s rewind a few years back. Back to 1994. I found some of my old drawings laying around my house when I visited Finland a while ago. It made me very nostalgic. I can recall exactly what I was thinking and feeling when I created each one of them.

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Drawing I made when I was five. Loved birds so much I decorated my whole room with drawings of them and even knew the name of each species of bird that could possibly be found in Europe.

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Animal species I made up and painted when I was eight years old. To say I was obsessed with biology could be an understatement. I loved everything about nature, and still do (but in a more balanced way ha ha). Also, note that the only inner organs I believed to be important to an animal was the heart, kidneys and the lungs…

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At the age of 12 I won a contest in Finland and got to design the front cover of a year of milk production. Sweet! However I had to share the prize money with my fucked up class because those were the rules. I didn’t really care about that, I was happy my drawing would be printed over 1 million times ha ha!

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Sketch from my sketchbook, made when I was almost turning 20. Still got that thing for animals and nature it seems!

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Now 22 years old and borrowed a digital drawing tablet from my ex-boyfriend. First time I opened Photoshop I almost started crying. I mean, there’s TONS of stuff there. Where do you even begin to teach yourself how to use it? And still I saw people create the most stunning art using it. Seemed like some kind of witchcraft…

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June 2013. Still life study of some water melons. These were delicious I eat them right after the study!

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Digital painting made with Photoshop and my dear Wacom this week. Now aged 25 and able to create something like this because I never gave up.

The day after posting that drawing of Bane on Facebook, I decided that if I ever wanted to get better at drawing, to be able to express all the feelings I carried, to not waste away something that once had given me a sense of joy, pride and meaning, I better start doing something about it. So the “Learning To Draw” project was born. Inspired by Algenpfleger I would draw or paint for at least some hours each day. At this point my goal was a very stupid one; to get better at it. It would take me some time to realize why this is not a goal in itself, and why it should not be.

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One month into the LTD-project. Like all people who want to honor their art skills I started out by drawing plenty of anatomy and hands, faces and studies, only doing analog sketching, no digital stuff. Funny thing is that I still suck at anatomy and hands…

So I got myself a new sketchbook and read the whole 150 pages of Algen’s thread over at Conceptart.org. I wanted to see what he went trough doing the very same art journey. I wanted to know what to expect. It was kinda like reading the logbook of another adventurer who had embarked on the same journey you were about to start. So I carried my SB with me at all times: on the bus, while traveling, at a crayfish party, when watching TV with my family.

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First ever self-portrait in the fall of 2012. After drawing animals and monsters for so many years I find it very hard to draw human anatomy…

 

The Cave Dweller

During the autumn of 2012 I got a new job and moved from Malmö, Sweden to Stockholm, to work for a big game publisher, analyzing data. This proved to be both a great challenge and a nice life-experience. The company was awesome in many ways and I really enjoyed the game we were making, but Stockholm was not really my cup of tea. I spent 12-13 hours on trains every other weekend, also commuting every day to work for one hour, the winter was long and cold, and I realized I would never truly be happy in this city. In one way I’m happy I got all those long hours sitting on the train with crappy Internet connection and no company. It made me draw for five-six hours in a row. I filled my sketchbook and got a new one. Filled that one after a while and bough a new. So far I’ve filled four books with sketches and my computer has an 8 GB folder of digital drawings one year later.

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Study of a plum, two months into the project. This took me 45 minutes of pain to create. I did not know how to use pressure sensitivity in Photshop.

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January 2013. Still-life study of an onion and a banana.

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June 2012, one hour study of an onion.

 While living in Stockholm I experienced a rough patch when I suddenly got these nasty headaches, blurred vision and dizziness. The doctors investigated me to rule out the chances of it being a brain tumor. Some very unpleasant things happened in the house I lived. I have never written on the blog about this, but he police’s SWAT team broke the doors of my wall-in-wall neighbor and raided his apartment. Next week a drunk guy turned off the electricity in our house and threatened to beat me up so I needed to call the police. All that combined with long hours on the office, commuting, dark and cold Nordic winter, daily headaches and the chances of maybe having a deadly condition took its toll on me. But the thing is, during these dark months I had two things that kept me sane, and that was my awesome team at work and my drawing.

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October of 2012. Some digital anatomy drawings and poses.

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Anatomy sketches from August 2013.

I morphed into a cave dweller. Me, who always been a very social, outgoing individual. As soon as I got home from work I locked myself in my rented room, pulling down the blinds, turning on the computer and sat there drawing and painting until it was time to sleep. I guess I kinda created my own sanctuary where I tried to hide away from all the struggle and problems the real would outside was throwing my way all the time. I found myself painting each night because it helped me to stay sane and focus on something positive that I felt I could control. I think that’s why some people get so amazingly good at what they do; that one thing or activity is your guiding light, the one thing that makes you feel good about life. Or that lends you hope when you are lost, confused or can’t see a clear way out. You do it because you love it, because it sets you into flow.

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December 2012, photo-study. Spending hours on drawing humans, and THIS is the result. Sometimes you just wanna give up!

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January of 2013. Sketching all the time on the metro each day to work.

The Realization 

That’s what I realized during the spring of 2013. You should do something like this project because you love art. Because you got a story to tell. Because it makes you feel damn good. The strange goal I had had in my head at the beginning to get better at painting and drawing, had just been a means, not a goal in itself. Upon realizing this I shifted focus and started viewing this as complete aspect of myself, not just a crazy race. I’ve honestly always had a very hard time dealing with people who give you that crazy look and tell you THEY WANT TO BECOME TEH BEST IN THE WORLD OMG!!1. I find it kinda desperate and it makes me uneasy. It feels like these people forget to enjoy the amazing world out there, they only see as far as their sketchbook.

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January 2013. Tried my first serious photo study in color of human skin.  This hurts my eyes today. But the thing is, if you don’t try, you will never fail or make mistakes. And by that you will never grow or get better.

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Spring of 2013. A girl from imagination. I tend to mute my colors, which makes my paintings dull and flat. Here I experimented and went crazy, which really learned me tons.

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August of 2013. Photo study of frame from the movie “Oblivion”.

So I made a very grown-up decision and quit my super awesome job at the game company in Stockholm, cuz I realized I would never be truly happy about my life there. I moved back to Malmö and hoped for the best. I know things work themselves out sooner or later. Sometimes you just need to take a leap of faith and hope you’ll land on your feet,

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Summer of 2013. I finally decided to download some new brushes for Photoshop. So far I’ve only been working with the standard round brush to learn the basics and not rely on fancy tricks. Playing around with new brushes was awesome, and really helped me to evolve further.

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Summer of 2013. Back in Malmö I picked up painting IRL with acrylics again, which proved to be so much fun and a great supplement to painting digitally. I’m still having a hard time drawing human faces, but I’m getting there, slowly. 

During this summer I’ve had a lot of free time, which I’ve tried to pour into my art studies. I came to realize this was by now far more than just some hobby. It was a way for me to understand the world around me. Everyone who carries a strong passion in life for something, may it be art or physics or something else, learns to view the world trough that passion. I see the world much different today, one year later, than I saw it in August 2012. Today I see the world in complement colors, I see it in drawable blocks, I see it in cast shadows.

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May of 2010. Some kind of floating islands.

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Early summer of 2013. This image pictures a major realization for me. I realized you can mix soft, big brush strokes with hard, small ones!

When I look at the sunset I see the gradients and I subconsciously try to remember the colors in my inner visual library. When I sit at the bus read the faces of the passengers, trying to remember that cool nose or that special haircut for later when I’m creating. The world is art, and I love the beautiful diversity of the human species. I started going to museums now, because I feel something when I look at all those old paintings gathering dust. I think about the artists, long dead. Wonder if they ever felt what I’m feeling now. I borrow books about art from my friends, buy books about anatomy from the Internet. That  art-part of myself is maybe here to stay. Today I can’t imagine giving up on this, to just stop drawing. When I was examination for maybe having a brain tumor I went to bed each night thinking “pleas, let me have one more day here on Earth, so I can make one more drawing”.

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Books and magazines bout drawing and painting. I can really recommend the works of Loomis. I got his books with me to Egypt last winter, and boy were they an eye-opener. He talks about the theory behind creating a good looking image. I really felt like I had been guessing about things my whole life prior to reading his texts. Painting is more about what happens in your head, than what your hand does to draw the lines.

I feel like I finally found a piece of myself I just pushed away for a long time, thinking it wasn’t important or that it was silly.

 

The Advice 

This post is already way to long, and it’s super hard to write down what I’ve learned about both about myself, the world and doing something creative each day. Iäve never done a project like this prior to the LTD. I’ve never grinded anything like this before. But I’m gonna try to list the major things that I have discovered on my journey so far. Because it really feels like an journey. I have no idea where I’m heading with this project, where it will take me in the end. And I have no idea for how long this trip will last, or if I ever get to where I want to be.

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This August I dared to participate in the “creature of the week” event at Conceptart. I invested so much in this project, learning tons and tons again from it. This is an image showing my silhouette experimentation for 9 different lizards. The theme as “Bio-diverse Creature Colony”.

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The final designs for my lizard colony. I know I won’t win, but it doesn’t really matter. I’ve learnt so much from this!

  • Routine is the key to success, no matter if your personal project is to learn how to draw or if you want to start working out at the gym. Once you get things into a routine it’s way more likely you get off your ass and actually do your thing. By making it a natural part of your life you significantly increase your chances of archiving something. I carried my sketch book around everywhere I went, and made sure I got the time to paint each night when I got home from work. After a while a cup of tea and the headphones in my ears made my mind automatically get ready for some Photoshop magic. Some days you won’t feel like doing it, you will hate it or you just don’t have the time. If you don’t feel like it, just do something small, only to keep the habit alive.
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Autumn of 2012. I made it my daily routine to draw some anatomy poses from the site http://www.posemaniacs.com/ every day.

  • It’s a marathon, not a race. Patience is a skill you must learn, just like how to create good looking shadows or how to use technical functions in Photoshop. I created a lot of images based on impulses or just based on plain chaos. If you take something and work on it more than just 30 minutes or 1 hour you will start seeing another dimension of your works. Those super cool images around the internet, painted by masters, are often done over a course of days or weeks. “If it matters to paint, it matters to plan” as Loomis once wrote. Painting and drawing is way more than learning to draw dragons or manga eyes really good. It’s about a mindset and being aware of the theory behind it as well.
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Early 2013. My take on the Iron Man 3 poster. This was the very first image I worked on for a longer time. Invested maybe 9 hours in it and learned way more than I expected!

  • It’s not going to be easy. It should not be either. If it’s too easy you are only doing things inside your own comfort zone, and that way you will never develop or discover new findings. I’m gonna be honest now. I’ve had times I hated to draw during this past year. I felt anxiety, pressure or just plainly avoided creating. Some days it feels like everything you do is crap, and you feel like giving up. I had two major crises during this project, where I just wanted to quit. But I’ve come to learn that is always the most shitty before you gain a new level of something. When you get yourself together and break trough it feels great. It doesn’t matter how slow you go, as long as you don’t stop. Sometimes you invest so much energy into an image, and in the end people look at it and they go like “Ehmm I don’t get it?”. Just analyze why things don’t work, and start over.
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From the winter of 2012. I was very emotional when making this, actually had to wipe away tears from the Wacom. When I posted it the main response I got was “Ha ha it looks like a dildo on his leg heu heu heu”. It made me kinda sad, but looking back I totally realize what they mean. Get sad, get over it and get better!

  • Document your work and find fellow artists. OK, some people following me on Facebook or Twitter probably believe I’m the most self-centered artist wannabe on Earth. I have albums on FB, a DeviantArt page and this blog to keep track of my project. The truth is that I don’t post it to acquire the praise of my friends. I post it to keep track of my own progress, to get date stamps, and just to get it out there. If I know someone else will look at what I created I pour more time into it, pushing myself even more. But be careful, updating a blog, FB, a Twitter, DA, a sketchbook at CA and Instagram takes a lot of time. Focus your time and decide for some specific channels or forums. In the beginning I hated CA, but now it’s the only place I get to hang out with fellow artists and get crit on my work. The feeling of talking to fellow creators is essential for me. Other sites like DeviantArt are totally dead and Instagram is not really meaningful to me, but I kinda hang there anyway.

 My ConceptArt sketchbook.

  • Draw from life, don’t just copy other peoples images or photos. Drawing and painting is essentially the art of looking at something in 3D and project it on a 2D space. Every face, object, flower, train or building presents a new challenge on how to do this. It’s like solving small puzzles all the time until you see the final motif! If you only copy other peoples work or photos you are just shifting 2D to (probably worse looking) 2D. As an artist you need to throw away how you think things look. Just throw it away and learn to look at things. A lot of the things we think we know what they look like, are actually very different when you examine them in real life.
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Autumn of 2012, I had just moved all my shit to Stockholm to start my new job.

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August 2013. A photo study from the movie Pacific Rim.

It’s impossible to list all the things I’ve learned, and I’m surprised if anyone’s still reading this super long blog post. I’m looking forward to hopefully another year of painting and drawing. I know I have a loooong way to go before I can really call my art “art”, but that makes it even more exciting!I can’t wait to see what kind of stuff I will create after 365 more days!

Remember: one year from now, you will have wished you’d started today. Just do it!

PS I want to say special thanks to Matt Kohr at CTRL PAINT.  Without this site I would never had made it this far < 3 Keep up the good work! Thank you to all my family and friends who have encouraged me to continue on this crazy quest. Thank you all who believed in me and followed my journey so far. Your support as been awesome! Thanks all artist friends who patiently answered all my stupid questions. I love you! DS 

LTD 49: Explosions In The Sky

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Latest bunch of stuff. I found a great tutorial on how to paint clouds, and therefor I spam my blog with clouds, he he! Still struggling to place all my small lizard creatures in the same image. Deadline for “creature of the week” event over at CA is closing in. Needs to think of a nice composition…Anyways, got a big blog post coming up since today marks 1 year since I started my personal Learning To Draw project. Stay tuned!

Inspiration: Wesley Burt

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Image by Wesley Burt.

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Image by Wesley Burt. Just look at that shading o__o

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Image by Wesley Burt. It’s amazing how alive those eyes are ^^

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Image by Wesley Burt. Concept for a French Jaeger pilot. That line art just blows my mind…

So I found out about this guy named Wesley Burt a while ago. Maaan, does his art look nice. He’s been working on projects like Transformers, Thor, inFamous and a bunch of other super cool stuff. The easy flowing lines, the shading, the anatomy…Everything just looks so good I want to eat it or roll around in it forever. Check out his CGHub by clicking here!

LTD 48: Character Experimentation

I spent the weekend in Stockholm, hanging out with friends, attending game developer events and just doing some catching up. Paid a visit to Paradox’s offices and got a bit nostalgic ha ha! The view of the 24th floor is still amazing over there! Slept at different friends places and even build a fortress of cardboard boxes one night. Feels nice to be back in Malmö and sleep in my own bed again, but the stress of not having a proper job is getting to me for real now. If I don’t get good news this week I will soon need to start looking for a job outside the borders of Sweden. There’s a small voice in the back of my head that tells me this could be a nice idea, since I sometimes miss that feeling of when I first move to Sweden, six years ago. When everything was new and exciting. It would be nice to take part of a new culture once again, to explore a country and just flip my life upside down…

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View from Paradox’s offices in Stockholm. Beautiful as always!

Here’s the latest batch of stuff for my personal Learning To Draw project. Next week I will be able to celebrate 1 year of drawing and painting daily! Already planning what to write in the big retrospective post : D Hopefully I will look forward to 365 more days of leveling my skills and creating artsy images!

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I’m trying to push myself further by actually finishing drawings and paintings. I usually just rush trough stuff and leave them after 1-2 hours. That’s no good since it wont improve the quality of the images I make in the long run, and also it doesn’t help me to develop the necessary patience needed. This image of some kind of hunter is an example of me trying to invest more time in my stuff.

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Character exploration. This was a lot of fun to do. I’m really trying to level my pose and anatomy skills. Did a lot of sketching in my notebook during the weekend, mainly standing humans, and it seems like the effort is paying off.

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Some warm-up sketching.

My sketchbook at ConceptArt.org

LTD 47: Creature Design Part 3

I’m now officially searching for a new job, so If you know any game company that needs a game metrics analyst or a community manager, show them my CV. I’m getting damn tired of sitting at home, trying to think of ways to kill time. It actually feels like my life is like a loading screen at the moment. I’m a bit like a shark, I need to be in constant movement forward or it feels like my brain is slowly dissolving. Struggling with how much of this I should even write about…Maybe its too personal. I don’t know. I’m pretty sure there’s a lot of people going trough this, so maybe someone would find it interesting.

Anyways, here’s what’s new for my “bio-diverse creature colony“!

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The hunter uses its glowing tail to catch fish at night. I wasn’t that satisfied with how this member of my pack turned out, but this will do for now. I get idea down on paper, and that’s what matters right now in this concepting phase. 

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The architect secures the tunnels by using a slime produced on its back.

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My finished colony of creatures! When placing them next to each other like this I realize I need to tweak some of the a little bit, the warrior for example. They need to look like they belong to the same species. Next I need to think of a smart way to put them all in the same image, performing their daily tasks.

LTD 46: Creature Design Part 2

I’m back from my man-cave where I’ve spent the last days, crafting creatures for my submission to the “Creature of the Week” over at CA. Well, not really a cave dweller, so I went to an awesome party this weekend and got drunk with good old friends. It was super sweet and I felt like the future might be bright once again. Sounds tragic, but hey, I’ve been unemployed for three months now, and I really needed to see some friends. The worst part about not having a job is that you get very lonely. Enough ranting, here’s some concepts!

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Meet the “tunneler”. A badass digger that makes sure the colony has somewhere to store eggs and sleep. She uses her big head and shovel-like hands to get the job done.
Used the template creature design first, but wasn’t satisfied with the shape of the head, so made some redesigns and then pasted the new head to the old body, tweaked it and colored her.

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The breeder. She carries the eggs and infants in her big mouth, keeping them safe and transporting them from nest to nest.

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The healer. She uses her long tongue and antibacterial saliva to heal her colony members.

That’s seven lizards done, two more to go. My plan is that once I got them all figured out on separate sheets I’ll paint a nice composition where I put them all next to each other, performing their tasks within the colony. I’m a bit tired of drawing them by now, but sometimes you just need to push yourself a bit more, and before you know it you’ve learned something new and exciting! I’ve already learned so much from doing this, and it feels like a great wrap up for the first year of my “Learning To Draw” project!

Booked the train tickets for going to Stockholm later this week, to see some friends and talk games with former colleagues. Looking forward to it!

 

LTD 45: Creature Design Part 1

Hey guys n gals!

I’m participating in the “creature of the week” design event over at the artist forum Conceptart.org. CA is a place where a lot of aspiring game artist and other artsy people hang out. I think the forum has some issues (as I wrote about before), but it’s a place to talk to fellow artists, and that’s great!

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Inspiration! A beautiful Jesus lizard with the ability to run on the surface of water.

C.O.W. (character of the week) is an weekly event that gives you a brief and asks you to make a creature design based on that. Anyone can participate! You have a deadline and you need to prove that you made the picture by posting some WIP (work in progress) pictures of your finished art. After a community voting there’s one winner and people give each other feedback along the way. I think this is an awesome initiative, and people have been doing this for a very long time. So when I joined my first C.O.W. last week it’s apparently the 300th round! This means the brief is very extensive this time around, and we got a month to craft our creatures, instead of the usual week.

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My monarch/queen design, after some hard work this is what she currently looks like.

The theme for this COW is “Biodiverse Colony Creatures“. It asks us to design a species of animals living in a colony, where each type of animal has different functions and appearance based on what kind of task they perform. A bit like ants or bees. It should be the same species, but very diverse. Think about Zerg from StarCraft. All in all we are to design nine different types of this animal; the monarch, taskmaster, warrior, hunter/gatherer, nurser, architect, scout, breeder and miners. Each class has a short description we need to consider. We should also present out work in a nice and compelling way. Woah, that’s a lot of work, right!

I’m gonna share with you my creature concept process. I already learned tons from doing this, and roughly spend 3-4 hours a day on working towards the deadline. Without any further ado, here’s the process so far! Beware of crap.

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1. My first brainstorming after reading the brief at CA. I did not want to make something like insects, since that’s the obvious choice for a colony of creatures, like the Zergs from StarCraft. So I was thinking of lizards and dinosaurs. Some kind of animal that can be very diverse but still the same species. Something based on creatures found on Earth.

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2. Some color experiments and trying to put everything together. What I didn’t realize at this point was that I was moving too fast, not thinking trough my designs and experimenting. This would prove to be a mistake.

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3. My rendering on the monarch/queen and a breeder that takes care of her eggs. I started to render the members of my colony before I even had a solid visual design for the whole pack of lizards. Wrong way to go. The other participants were kind enough to point this out to me, and I realized I needed to start all over. A big assignment like this needs planning. Creating good looking art is very much a question about patience and planning, work process and paying attention to details. 

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4. OK, back to the drawing board, start all over. I collected some ref and inspiration for my lizard creatures, and set out to do a lot of small silhouettes. These silhouettes serve the purpose of showing a basic visual icon for the design. A simplified version of the design. It makes it easy to brainstorm, to change or remove things easily and prevents you from early rendering or detail-fixation. Awesome! What I realized after this was that all my creatures still looked all the same, like different kinds of raptors. 

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5. Since all my other thumbnail figures looked to alike, I sat down and made concepts for all the nine classes. One by one. I tried to think really hard about what kind of body they should have, according to what kind of work they performed in the colony. A warrior should be able to defend the colony or attack other animals. The miner should have a body specialized for digging. All members for the colony must be visually different from each other. If these concepts were for a movie or a game, the viewer must be able to identify the different classes from far away or when thy move fast across the screen.

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6. Finally decided my 9 creatures! I felt like these were able to communicate the purpose of each animal and its special abilities in the colony. I collected them all on the same image to see if they still looked like they were the same species. To see if they fit together. Read the brief one extra time, to make sure I understood it and wasn’t forgetting anything important. 

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7. When looking at my creature collection the next day I realized some of the colony members needed some tweaking, so I refined the design even more for the warrior and the hunter. When I got this far I have a solid base for the design. This makes it more likely that the rendering and the coloring will look nice later on! I don’t want to waste time rendering a bad design (lesson learned).

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8. Time to decide on what the basic color palette should be for my lizard babies! Since the monarch should be “beautiful and significant” according to the given brief I started with her. Made a lot of different colored monarchs and pasted them next to each other on a neutral, grey background. I divided the body of the monarch into separate sections and gave them all their own layer in my PSD-file. This way I could easily tweak the colors of a certain area of her body. Saves plenty of time. Picked my finalists and then rendered a full monarch. Color palette for the rest of the colony is now set! I’m bad at colors, so I keep a color wheel with me to see what colors match with each other. 

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9. Next up is the taskmaster. This pack member is next in command after the monarch. She keeps the other in line. I designed the tail to be her weapon. She gives a poisonous sting to the colony members that doesn’t obey orders. Her colors resembles the monarch to reflect they are partners on crime. Since her tail is an important asset it’s made in bright orange to draw attention.

10_saracasen_warriors_finalists_done

10. The warrior. My warrior fights with her hands and is covered in spikes. I gave the claws a bright red color to highlight them as her most important visual focal point.

11_saracasen_new_warrior_workprocess

11. Fail! After some feedback I decided my old warrior was too plain looking. So I picked up some concepts I made at the beginning of the design process and re-worked them again. This time my warrior blocks the entrance to the colony with her spiky body, waving her tail. The only thing the invader gets is a face full of pain. I made the warrior sand/dirt colored to reflect the fact my lizards live on the beach. 

12_saracasen_scout_color_exp

12. Working trough each member of my colony, exploring the color. This time I tried to speed up the process by not only giving each part of the body it’s own layer in PS, but to use masks to paint faster. Details are secondary here, I just want to get a grip on the scout’s coloring. I made the scouts eyes big to match the fact it scouts with its vision from up in the air.

This is how far I’ve got in one week. There’s still plenty of work left. I need to nail the coloring and design details of another five lizards, as well as think of a nice way to present them in my final composition. Not sure if I’m gonna render a cool looking version of them next to each other on a blank image, or put them together in a scene where they all perform their duties. The second option requires a lot of job, and I’m not very experienced with creature design. If I have the time I would go for it, since I guess I will learn tons from it. I already learned so much! I’m not expecting to win this event since the other artists are super talented and their rendering blows me out of the water, but it feels really, really good to work with something like this. It feels like I push myself in a totally new way, with deadlines and feedback < 3

My sketchbook at ConceptArt.org

LTD 43: Pacific Rim

saracasen_PR_aug_13

8/8 -13
2,5 hour study of miss Mako Mori from the movie Pacific Rim (don’t get me started on that movie, I both liked it and didn’t at the same time lol). I’m pretty happy about how the final image turned out since I think human skin is so hard to get right. Altered some details from the ref image to make this more of my own.

saracasen_robot_aug_13

7/8 -13
Late night drawing, some random color doodle, inspired by Pacific Rim. I love robots and fighting machines < 3

saracasen_painting

6/8 -13
I made a real canvas painting to get the feel for the material. It’s been a while since I painted on canvas using acrylics. I got a commission (my first!), so I want to get ready for the real deal.

saracasen_arabic_aug_13

6/8 -13
2 hour facial study of a screen shot from a series. Added some own color and stuff to make it more of my own, not just copying a frame.

Hey guys! It’s super hot in Malmö, Sweden, trying to be outside as much as possible. Might also got a new job soon. Crossing fingers and thumbs and whatnot ha ha!

I hope you like the latest batch of drawings and painting. I’m going to participate in the “creature of the week” event over at Conceptart.org, so will devote my coming days and probably weeks to that. Follow the event by clicking here. 

Also, signed up for wind surfing class. Starts tomorrow. Excited!!!

Sketchbook at ConceptArt.org

Facebook Album Part 1

Facebook Album Part 2

Facebook Album Part 3

LTD 42: Back To Color!

saracasen_oblivion_aug_13

5/8 -13
1 hour study of a screen shot taken from the movie Oblivion. I want to make a lot of facial studies since I still haven’t found out how to paint skin, and all my faces look kinda the same at the moment.

 

saracasen_face_aug_2013

5/8 -13
First image in full color, painted after a month without Photoshop. Just a random cliche dude with some armor.

 

saracasen_dragons_augu_2013

3 & 4/8 -13
Drawing while visiting Denmark this weekend. It was super nice to hang out with my cousins. Swimming, playing badminton and beach volley. The monsters are inspired by Pacific Rim, he he.

 

saracasen_cllage1_augu_2013

1/8-13
Some ballpoint doodles, filling the book with sketches!

 

saracasen_collectionfaces_augu_2013

31/7-13
A bunch of faces drawn in my sketchbook.

 

I’m back in Sweden after some time in Finland. It feels nice to be home again, and really, I can’t wait to get a proper job again…Hopefully I can find some here in Malmö, Southern Sweden. I’m sure things will sort themselves out, I’m not really that worried. I just want to get back into the game business again, it’s so much fun!

I’m changing the name of the “Learning To Draw” project to only LTD here in my blog, instead giving each post a small title.

I’m posting more on my sketchbook at Conceptart.org. I guess I’m getting more used to the forum, but I still feel this blog is where my heart is. CA gives me the chance to talk to fellow artists however, and that’s super nice. But I do feel like there’s a ton of wannabe artist screaming “plix help I want to get the bestz”, and that makes me feel a bit uneasy. It’s like some people are just desperate and don’t have any real reason to create.

Sketchbook at ConceptArt.org

Facebook Album Part 1

Facebook Album Part 2

Facebook Album Part 3