Went to the Global Game Jam (Malmö Edition) this weekend. Actually I did not make any games, I just attended the lectures and mingled with the game devs. Junebud (my company) gave a lecture on common mistakes to make when you are making a game in a very short period of time. I was too tired to participate in the game making itself, and honestly, what can I as a community manager and metrics person add to a game that needs to be done in 48 hours? Hehe. It was nice to feel the atmosphere and to meet with a lot of different people. The Malmö Game Jam used the worldwide theme (see below), and combined it with their own theme “Arabic culture”. There are a lot of ppl in Malmö with an Arabic background, and the Arabic game market is growing.
So here’s my pro tips for making a game in a short period of time:
1. Assign roles within the group. Make sure ppl know what they should do and what’s expected of them. You are going to need a project manager that makes sure every thing is really done in time. Someone that’s responsible for the whole package to be put together.
2. Test your pipelines. For example make sure you have a way of putting all the graphics your artist are making, into the game. You don’t want to end up with content that is useless when put together since no one cared to check if a certain file-format is compatible with the game engine you are using.
3. Don’t forget the sound design!
4. Before you start making the game, take some time and prototype it with pen and paper. Create some mock-ups and faked screen shots. This will make sure all the team members are thinking of the same art direction, interface etc.
5. Prepare you own presentation. You are most likely going to pitch your game to a jury if you want to win the money at the end of the event. Practice your pitch and create a nice power point show!